How to Play
Everyone has a hidden role. A crime happens. Discussion explodes. Then the Judge delivers a verdict. It’s quick to teach, but brutally hard to read people who are good at lying.
Round flow
Use this as your high-level rules page. Replace details when your final rules are locked.
1) Night phase
Players close their eyes. Roles act in sequence. Protection, investigation, and misdirection happen in secret.
2) Day phase
Everyone debates. People form theories, accuse, trade “facts”, and plant doubt.
3) Trial & verdict
Vote for a defendant. Only the Judge sees the result and decides whether to condemn.
The twist
Even when the table “agrees”, the Judge can still surprise everyone. You’re not just convincing the room — you’re convincing the person who holds the gavel.
Components
Suggested starter list. Update counts once production is final.
Cards
Role cards (hidden), alignment cards (hidden), reference cards (optional). You can include a QR link to rules / app.
Tokens
Action tokens (poker-chip sized) and Death Mark tokens (slightly smaller), plus an alignment discard pile.
Optional: app support
A companion app can narrate night phases, manage timings, and keep the table moving.
Table presence
The best moments happen when everyone is staring at the same accused player. Keep the layout clean and readable.