Dead Wrong
Lies. Judgement. Consequences.
Learn the basics in 3 minutes

How to Play

Everyone has a hidden role. A crime happens. Discussion explodes. Then the Judge delivers a verdict. It’s quick to teach, but brutally hard to read people who are good at lying.

Round flow

Use this as your high-level rules page. Replace details when your final rules are locked.

1) Night phase

Players close their eyes. Roles act in sequence. Protection, investigation, and misdirection happen in secret.

2) Day phase

Everyone debates. People form theories, accuse, trade “facts”, and plant doubt.

3) Trial & verdict

Vote for a defendant. Only the Judge sees the result and decides whether to condemn.

The twist

Even when the table “agrees”, the Judge can still surprise everyone. You’re not just convincing the room — you’re convincing the person who holds the gavel.

Components

Suggested starter list. Update counts once production is final.

Cards

Role cards (hidden), alignment cards (hidden), reference cards (optional). You can include a QR link to rules / app.

Tokens

Action tokens (poker-chip sized) and Death Mark tokens (slightly smaller), plus an alignment discard pile.

Optional: app support

A companion app can narrate night phases, manage timings, and keep the table moving.

Table presence

The best moments happen when everyone is staring at the same accused player. Keep the layout clean and readable.